4A Games

Ort:
Kyiv
Malta

Weitere Stellen in Kiew

Level:
Senior

Umfang:
40h/Woche

Art der Mitarbeit:
Festanstellung

Eingestellt:
05.11.2026

Ab:
05.11.2026

Website:
Zur Bewerbung
4a-games.com.mt

Principal AI Designer

AI Designer

Skills: Behavior Trees Blueprints (Unreal Engine) Combat Design CryEngine Unity Unreal Engine

Diese Stelle ist von der Firma auf Englisch ausgeschrieben – eine Fassung in Deiner Sprache gibt es nicht.

Responsibilities

We are seeking an experienced AI Designer to expand and improve our Human and Monster AI systems.

  • Create and integrate AI mechanics directly in 4A Engine using visual scripting tools as well as Behavior Trees.
  • Prototype and iterate AI system improvements.
  • Work closely with other departments on implementation of the AI features to ensure they complement the overall game experience.
  • Integrate new AI mechanics into existing schemes while retaining full functionality.

Example Duties

  • Create design and technical documentation on AI and gameplay mechanics.
  • Participate in testing efforts to provide feedback on new gameplay mechanics as well as game content in general.
  • Participate in the toolkit improvement process while working on the game.
  • Participate in problem solving efforts to identify and resolve functional defects in AI or gameplay mechanics regardless of their origin.

Requirements

  • At least 7 years of work experience in game companies in a Game Design, Technical Design, Combat Design, or AI Design department.
  • Good command of one or more existing game engines – UE4, Unity, CryEngine, etc.
  • Good command of scripting tools of game engines (UE4 Blueprints, Unity Visual Scripting, etc.).
  • Profound understanding and experience with modern AI techniques used in AAA games (Behavior Trees, Finite State Machines, etc.).
  • Ability to quickly and sufficiently document and communicate an idea in writing or speech.
  • Ability to translate an idea of intelligent behavior from a concept to an actual AI game mechanic and then to carry it out as functional game content.
  • Ability to share knowledge and experience with fellow AI Design team members in the form of accessible illustrated tutorials and showcases.
  • Self-criticism and ability to accept criticism from other people. Being open-minded towards colleagues’ ideas.
  • Good English.
  • Ability to learn and master new tools and software.
  • Ability to multi-task and efficiently prioritize assignments.
  • Passion for FPS and stealth-oriented videogames.
  • Preference – experience with Exodus SDK.

Comprehensive Benefits Package Available