Ort:
Brighton
Vereinigtes Königreich
Weitere Stellen in Großbritannien
Umfang:
40h/Woche
Art der Mitarbeit:
Festanstellung
Eingestellt:
27.10.2026
Ab:
27.10.2026
Graphics Programmer
Skills: C++ Programming Shader Programming
Diese Stelle ist von der Firma auf Englisch ausgeschrieben – eine Fassung in Deiner Sprache gibt es nicht.
IO Interactive is seeking an experienced Graphics Programmer to join our Engine team as we scale our rendering capabilities for ambitious upcoming projects. This is an opportunity to work on cutting-edge rendering systems at scale, directly contributing to the next generation of AAA game experiences.
We're at a pivotal moment. Our studios are expanding their technical ambition, and we need world-class graphics programmers to architect rendering solutions that will power multiple high-profile titles across multiple platforms and console generations. This role sits at the intersection of rendering innovation and engine scalability, where your work will directly impact the visual fidelity and performance that millions of players experience.
What you will do
Develop and optimize rendering backends and low-level pipelines for multiple platforms and console generations
Write robust, performant C++ code that forms the backbone of our proprietary Glacier engine
Profile, debug, and optimize rendering performance across CPU and GPU, with deep focus on platform-specific constraints
Collaborate with engine systems teams to improve data flow and memory management,
Support the technical direction and roadmap for rendering as we expand our platform capabilities
Who you are
Strong C++ programmer with proven expertise in at least one platform-specific render API (DirectX, Vulkan, or equivalent)
Experienced with work in large-scale codebases
Strong grasp of GPU architecture and memory management
Comfortable working across multiple platforms with a focus on console development
Excellent communicator who can work effectively in a distributed, multicultural team environment
High willingness to learn new things and drive topics and your own
We especially want to hear from you if you are
Experienced with graphics programming work in custom engines
Shipped at least one AAA title as a Graphics/Rendering Programmer
Experienced with modern render features (Mesh Shaders, Raytracing, etc.)
Why join us
As we work on exciting new projects, your expertise in rendering will be critical to delivering visually stunning and performant experiences. You'll work alongside world-class programmers, have access to cutting-edge tools and technology, and contribute to games that reach millions of players globally.
About IO Interactive
IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.
IOI is a studio that values in-person collaboration. Being together helps us focus our collective energy on our immediate goals. For us, being both in-office as well as connected across our studios helps us integrate our teams faster, strengthen relationships, and improve knowledge-sharing. We believe that the more time we spend together, the more quality and progress we achieve for our games and players.
We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.
We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.
Learn more about our Glacier engine.
C++ Vulkan Performance Profiling DirectX GPU Architecture Shader Programming Rendering Pipelines
