Bloober Team

Ort:
Kraków
Poland

Weitere Stellen in Polen

Umfang:
40h/Woche

Art der Mitarbeit:
Festanstellung

Eingestellt:
19.10.2026

Ab:
19.10.2026

Lighting Artist

Lighting Artist

Skills: Blender Blueprints (Unreal Engine) Maya Sound Design Unreal Engine VFX

Lighting artist on Bloober Team's horror projects, working with the Creative Director and other artists on the game's visual style, creating dramatic lighting for photorealistic rendering and optimising it with engine tools such as Unreal Engine.

Looking to break the mold and build unforgettable games? Join a game dev studio run by actual gamers.

Bloober Team is not your usual layoff-prone studio. We've got a solid foundation with big plans for the future and believe strongly in creating a collaborative environment where every voice matters.

Here, you'll have the chance to co-create and leave your mark on the gaming industry, working on exciting new projects that all share Bloober Team’s unique horror-infused DNA.

What sets us apart?

  • Inclusive culture: We believe in fostering a welcoming atmosphere where everyone feels valued and empowered.

  • Remote-friendly options: We offer flexibility, allowing you to contribute your best work from wherever you thrive.

  • Solid foundation: As a financially stable company with a clear vision, we invest heavily in our team and our projects.

  • Passionate team: You'll be surrounded by dedicated individuals who share your love for creating compelling horror experiences.

Currently we are looking for:

Lighting Artist

Apply now, this is more than just a job. This is an opportunity to become a part of something truly special!

Within this role you will be:

  • Working closely with the Creative Director, and other artists to shape and maintain the game's visual style and lighting quality,

  • Creating dramatic and compelling lighting that supports photorealistic rendering, enhances environmental storytelling, and establishes depth and layering in scenes,

  • Leveraging game engine tools (e.g., Unreal Engine) to achieve high-quality lighting while respecting artistic and technical constraints,

  • Optimizing lighting to balance visual quality and performance.

Job requirements

Feel free to apply if you have:

  • 3+ years of experience working in a similar position in game development and/or film/VFX production, with a strong understanding of AAA production processes and constraints,

  • Good knowledge of at least one game development engine (preferably Unreal Engine),

  • Excellent knowledge of the game production pipeline,

  • Excellent knowledge of composition, framing, colour and light,

  • High level of creativity,

  • Strong communication and collaboration skills to foster a positive and inclusive team environment.

It would be also nice to have:

  • Artistic background,

  • Cinematic approach and post-processing skills,

  • Passion for horrors (games, movies, books).

Wwise Unreal Engine Sound Design UMG Slate Premiere Maya Blender Post-processing Photorealistic Rendering Cinematic Approach Optimizing Lighting