Marcin Szlachcikowski

Level:
Junior

Ausbildung:
High School Diploma

Offen für:
Revenue Share Festanstellung

Verfügbar ab:
10.11.2026

Stunden/Woche:
35

Raten:
4000 €/Monat

Ort:
80-398 Gdańsk
Pomerania
Polen

Marcin Szlachcikowski

Anmelden zum Kontaktieren

Game producer

AI Designer CKO - Chief Knowledge Officer Game Designer

Skills: Crossplay Games Game Design Gameplay Programming Market Research Mobile Games PC Games Project Management System Design User Research

Independent game creator specializing in AI-assisted development, game design, and rapid prototyping. I combine creativity, analytical thinking, and an understanding of player psychology to design engaging gameplay systems, develop original game concepts,

MARCIN SZLACHCIKOWSKI

AI-First Game Creator | Game Design | Rapid Prototyping

Gdańsk, Poland
+48 668 832 581
marcin97szlachcikowski@gmail.com

PROFESSIONAL SUMMARY

Independent game creator with a strong focus on AI-assisted game development, creative problem-solving, and rapid prototyping. I combine analytical thinking, original ideas, and a deep interest in player psychology to design engaging gameplay mechanics and commercially viable game concepts.

I independently develop game concepts, define gameplay systems, establish production requirements, and use AI coding agents such as OpenAI Codex to implement and iteratively improve my projects. I take responsibility for evaluating gameplay, identifying issues, prioritizing improvements, and directing subsequent development iterations.

My background in business management and direct sales has strengthened my communication, decision-making, leadership, and commercial awareness.

I am particularly interested in opportunities that combine creative game design, AI-driven production, product strategy, and the development of engaging player experiences.

INDEPENDENT GAME DEVELOPMENT PROJECTS

Catch it! — Mobile Arcade Game

Independent Creator | AI-Assisted Development

A mobile arcade game inspired by the simplicity and accessibility of classic smartphone games, featuring precision-based ball-catching mechanics and progressively challenging gameplay.

  • Designed the core gameplay mechanic based on accurately timed touchscreen gestures.

  • Developed a progression concept featuring over 50 sports-inspired levels with varying ball speeds and difficulty.

  • Designed individual level leaderboards to encourage competition and replayability.

  • Introduced an energy-based progression concept linked to unsuccessful attempts.

  • Planned a free-to-play business model supported by advertising revenue.

  • Used AI-assisted development workflows to implement and refine gameplay features.

Focus: Casual Game Design, Gameplay Mechanics, Progression Systems, Monetization, Rapid Prototyping.

Fable Fighters — Mobile Action / Co-op Game

Independent Creator | AI-Assisted Development

A mobile action game inspired by classic side-scrolling fighting games, featuring distinct playable characters, dynamic combat, and cooperative gameplay.

  • Designed combat mechanics, playable character archetypes, and progression systems.

  • Planned a five-region campaign featuring character development and evolving combat abilities.

  • Designed a free-to-start monetization model, with an optional PLN 29.99 purchase unlocking additional content.

  • Developed a social acquisition concept allowing players who own the premium content to invite non-paying friends into cooperative campaign sessions.

  • Planned online and local multiplayer using a player-hosted networking architecture to reduce dedicated server infrastructure costs.

  • Defined a cross-platform vision covering Android, iOS, and PC.

  • Used AI coding agents to organize development tasks, support implementation, and iterate on game mechanics.

Focus: Action Game Design, Multiplayer Concepts, Player Progression, Product Strategy, AI-Assisted Production.

Sielegion — Multiplayer Strategy Game

Independent Creator | Ongoing Development

An ambitious strategy game project focused on army composition, tactical decision-making, resource management, and competitive multiplayer systems.

  • Designed interconnected gameplay systems involving unit composition, economic development, and strategic decision-making.

  • Developed concepts for factions, character abilities, combat balancing, and progression.

  • Created structured production plans divided into independently verifiable development stages.

  • Designed systems for match replays, build history, and player-generated content.

  • Explored monetization, player engagement, and long-term product development strategies.

Focus: Systems Design, Strategy Game Mechanics, Production Planning, Game Economy.

AI-ASSISTED DEVELOPMENT & PRODUCTION WORKFLOW

  • Concept Development: Transforming original ideas into structured game concepts, gameplay mechanics, and production requirements.

  • AI-Driven Implementation: Using OpenAI Codex to support programming, feature development, and iterative improvements.

  • Production Planning: Breaking complex projects into manageable development stages with defined objectives.

  • Quality Evaluation: Independently reviewing game behavior, identifying gameplay issues, and directing corrective iterations.

  • Player Experience Design: Applying insights from psychology, motivation, and decision-making to develop engaging gameplay systems.

  • Business Model Design: Exploring monetization strategies, player acquisition mechanisms, and operational cost optimization.

PROFESSIONAL EXPERIENCE

Direct Sales Representative

ML Power | Warsaw, Poland
September 2022 – October 2023

  • Acquired individual and business customers through direct sales activities.

  • Identified customer needs and presented tailored commercial solutions.

  • Built customer relationships and worked towards established sales objectives.

  • Developed persuasive communication, negotiation, and problem-solving skills.

Direct Sales Representative

Appeco | Warsaw, Poland
November 2021 – September 2022

  • Conducted direct sales and business development activities.

  • Presented commercial offers and provided product recommendations.

  • Maintained customer relationships and supported sales performance.

  • Strengthened communication, adaptability, and customer engagement skills.

Manager / Operations Supervisor

ZUPH Fost | Czersk, Poland
September 2016 – November 2021

  • Managed employees and coordinated daily business operations.

  • Organized workflows, delegated responsibilities, and supervised operational activities.

  • Managed relationships with suppliers and business partners.

  • Oversaw customer service, procurement, and business documentation.

  • Developed practical leadership, organizational, and decision-making skills.

CORE COMPETENCIES

Game Development & Product Design

  • Game Mechanics & Systems Design

  • Player Experience & Motivation

  • Rapid Prototyping

  • Gameplay Iteration & Evaluation

  • Game Economy & Monetization Concepts

  • Product Vision & Production Planning

Artificial Intelligence

  • AI-Assisted Software Development

  • OpenAI Codex

  • Structured Prompting & Task Decomposition

  • Iterative AI Workflows

  • AI-Driven Problem-Solving

Business & Leadership

  • Analytical & Critical Thinking

  • Creative Problem-Solving

  • Leadership & Team Coordination

  • Business Development

  • Communication & Negotiation

  • Adaptability & Independent Learning

EDUCATION

Wincenty Pol High School
Czersk, Poland | 2012–2016

LANGUAGES

  • Polish — Native

  • English — B2 (Upper-Intermediate)

ADDITIONAL INTERESTS

Psychology & Human Behaviour — Three years of independent study focused on motivation, decision-making, and behavioural patterns.

Creative Writing — Developing an original novel since 2023, strengthening written communication, storytelling, and the ability to articulate complex ideas.

Athletics — Sprinting, long jump, and shot put; developing discipline, resilience, and goal-oriented performance.