HandyGames

Lieu:
i_Park Klingholz 13, 97232 Giebelstadt
97232 Giebelstadt
Bayern
Allemagne

Plus de postes en Allemagne

Volume:
40h/semaine

Type de contrat:
Emploi salarié

Publiée le:
15/10/2026

À partir du:
15/10/2026

Site web:
Postuler ici
www.thqnordicmobile.com/en/jobs/2d-3d-game…

2D/3D Game Artist

2D Artist 3D Artist

Compétences: Concept Art Unity VFX

A 2D/3D game artist for an in-house, story-focused cyberpunk action game: assets and UI art built with artists, designers and programmers, held to the art direction style guide. On site only.

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THQ Nordic Mobile operates as an international indie game and premium mobile game publisher and developer.

Are you passionate about outstanding game art design and want to play a key role in shaping the visuals of ambitious console and PC games? Do you already have solid professional experience and are looking for a new challenge in a creative, experienced team? Then join our studio and work on our current in-house game-project, a story-focused cyberpunk action game set in a classically inspired sci-fi world!

We are looking for our subsidiary HandyGames Studios GmbH in Giebelstadt/Germany (on-site only) a talented and motivated 2D/3D Game Artist who strengthens our team with expertise, creativity, and a hands-on mentality.

Work closely with artists, game designers, and programmers to bring our game ideas to life together and create content for PS5, Xbox Series X, PC, and more.

Responsibilities

  • Development and implementation of both original and predefined visual concepts into top-tier 2D and 3D assets
  • Execution of the entire game asset creation workflow: from high- and low-poly modeling to PBR texturing and integration into the game engine (Unity)
  • Creation of stylized 3D models, environments, props, and potentially characters
  • Contribution to other game art areas such as concept art, UI art, visual effects (VFX), and animations
  • Cross-functional collaboration and coaching: mentoring junior artists and interns, as well as maintaining continuous communication with designers, developers, and other art departments
  • Ensuring high visual quality and consistency in alignment with the Art Direction Style Guide