Lieu:
Kyiv
Malte
Plus de postes à Kiev
Niveau:
Senior
Volume:
40h/semaine
Type de contrat:
Emploi salarié
Publiée le:
05/11/2026
À partir du:
05/11/2026
Site web:
Postuler ici
4a-games.com.mt
Principal AI Designer
Compétences: Behavior Trees Blueprints (Unreal Engine) Combat Design CryEngine Unity Unreal Engine
L'entreprise a publié cette offre en anglais – il n'en existe pas de version dans votre langue.
Responsibilities
We are seeking an experienced AI Designer to expand and improve our Human and Monster AI systems.
- Create and integrate AI mechanics directly in 4A Engine using visual scripting tools as well as Behavior Trees.
- Prototype and iterate AI system improvements.
- Work closely with other departments on implementation of the AI features to ensure they complement the overall game experience.
- Integrate new AI mechanics into existing schemes while retaining full functionality.
Example Duties
- Create design and technical documentation on AI and gameplay mechanics.
- Participate in testing efforts to provide feedback on new gameplay mechanics as well as game content in general.
- Participate in the toolkit improvement process while working on the game.
- Participate in problem solving efforts to identify and resolve functional defects in AI or gameplay mechanics regardless of their origin.
Requirements
- At least 7 years of work experience in game companies in a Game Design, Technical Design, Combat Design, or AI Design department.
- Good command of one or more existing game engines – UE4, Unity, CryEngine, etc.
- Good command of scripting tools of game engines (UE4 Blueprints, Unity Visual Scripting, etc.).
- Profound understanding and experience with modern AI techniques used in AAA games (Behavior Trees, Finite State Machines, etc.).
- Ability to quickly and sufficiently document and communicate an idea in writing or speech.
- Ability to translate an idea of intelligent behavior from a concept to an actual AI game mechanic and then to carry it out as functional game content.
- Ability to share knowledge and experience with fellow AI Design team members in the form of accessible illustrated tutorials and showcases.
- Self-criticism and ability to accept criticism from other people. Being open-minded towards colleagues’ ideas.
- Good English.
- Ability to learn and master new tools and software.
- Ability to multi-task and efficiently prioritize assignments.
- Passion for FPS and stealth-oriented videogames.
- Preference – experience with Exodus SDK.

