2D Animator
2D animators bring flat art to life: characters, interface motion, effects and the small movements that make a screen feel responsive.
Depending on the project, 2D animation means frame-by-frame character work, cut-out or skeletal animation, or the motion design of an interface. In games the result has to be interruptible and loopable, because the player decides when a state ends, which is a different craft from a linear animated sequence.
Tools range from Spine and similar skeletal systems to Photoshop and After Effects, with engine-side setup in Unity or Unreal, and often a little scripting to drive the states.
UI animation has become a field of its own: transitions, feedback on a tap, the timing of a reward sequence. Next to a 3D animator, who works with rigs and cameras in space, the 2D animator works in the plane, and in small teams the same person also draws the frames.
Where these positions are: Barcelona (1), Limassol (1), London (1)
2D Animator profiles (2)
Fedor Zaplatin
2d Artist/Concept Artist/2d Animator
Germany, Senior, €1900/moAnna-Lina Schmidt
Game Artist aus Berlin.
Germany, StudentOpen positions for 2D Animator (3)
Senior 2D Unity Animator
