2D Animator

2D animators bring flat art to life: characters, interface motion, effects and the small movements that make a screen feel responsive.

Depending on the project, 2D animation means frame-by-frame character work, cut-out or skeletal animation, or the motion design of an interface. In games the result has to be interruptible and loopable, because the player decides when a state ends, which is a different craft from a linear animated sequence.

Tools range from Spine and similar skeletal systems to Photoshop and After Effects, with engine-side setup in Unity or Unreal, and often a little scripting to drive the states.

UI animation has become a field of its own: transitions, feedback on a tap, the timing of a reward sequence. Next to a 3D animator, who works with rigs and cameras in space, the 2D animator works in the plane, and in small teams the same person also draws the frames.

Where these positions are: Barcelona (1), Limassol (1), London (1)

2D Animator profiles (2)

Fedor Zaplatin

2d Artist/Concept Artist/2d Animator

Germany, Senior, €1900/mo

Anna-Lina Schmidt

Game Artist aus Berlin.

Germany, Student
All talent for 2D Animator