Concept Art

Concept art settles how characters, environments, props and vehicles will look before they are built.

The skill combines drawing and problem solving: silhouettes and thumbnail variations to explore options quickly, then refined paintings, material studies and callout sheets a modeller can work from. Research is part of it, since believable designs rest on how real anatomy, mechanics and construction behave.

Photoshop remains the common tool, increasingly with rough 3D blockouts in Blender or Maya for perspective and lighting before the paintover. Speed matters: the value of concept art lies in answering a question before production commits to it.

Postings ask for the skill in concept artist roles, but also in art direction, character art and environment art, where someone has to pitch a look before the asset exists. What is expected is rarely one finished image; it is options, and a reason for each of them.

Where these positions are: Bielsko-Biała (2), Ghent (2), Stockholm (2), Wurzburg (2), Cambridge (1), Delft (1), London (1), Manchester (1), Nottingham (1), Warsaw (1)

Concept Art experts (3)

pote to

2D Art director

Senior

Fedor Zaplatin

2d Artist/Concept Artist/2d Animator

Germany, Senior, €1900/mo
All talent for Concept Art

Open positions for Concept Art (20)

Art Director

Flix Interactive, Bromsgrove (GB)
Art Director 40h/week full remote

Art Director

Kinetic Games, Southampton (GB)
Art Director 40h/week Relocation support

Art Lead

Brightrock Games, (GB)
Art Director 40h/week full remote
All jobs for Concept Art