Marcin Szlachcikowski
Level:
Junior
Education:
High School Diploma
Open to:
Revenue share Permanent position
Available from:
Nov 10, 2026
Hours/week:
35
Rates:
4000 €/month
Location:
80-398 Gdańsk
Pomerania
Poland
Marcin Szlachcikowski
Game producer
AI Designer CKO - Chief Knowledge Officer Game Designer
Skills: Crossplay Games Game Design Gameplay Programming Market Research Mobile Games PC Games Project Management System Design User Research
Independent game creator specializing in AI-assisted development, game design, and rapid prototyping. I combine creativity, analytical thinking, and an understanding of player psychology to design engaging gameplay systems, develop original game concepts,
MARCIN SZLACHCIKOWSKI
AI-First Game Creator | Game Design | Rapid Prototyping
Gdańsk, Poland
+48 668 832 581
marcin97szlachcikowski@gmail.com
PROFESSIONAL SUMMARY
Independent game creator with a strong focus on AI-assisted game development, creative problem-solving, and rapid prototyping. I combine analytical thinking, original ideas, and a deep interest in player psychology to design engaging gameplay mechanics and commercially viable game concepts.
I independently develop game concepts, define gameplay systems, establish production requirements, and use AI coding agents such as OpenAI Codex to implement and iteratively improve my projects. I take responsibility for evaluating gameplay, identifying issues, prioritizing improvements, and directing subsequent development iterations.
My background in business management and direct sales has strengthened my communication, decision-making, leadership, and commercial awareness.
I am particularly interested in opportunities that combine creative game design, AI-driven production, product strategy, and the development of engaging player experiences.
INDEPENDENT GAME DEVELOPMENT PROJECTS
Catch it! — Mobile Arcade Game
Independent Creator | AI-Assisted Development
A mobile arcade game inspired by the simplicity and accessibility of classic smartphone games, featuring precision-based ball-catching mechanics and progressively challenging gameplay.
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Designed the core gameplay mechanic based on accurately timed touchscreen gestures.
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Developed a progression concept featuring over 50 sports-inspired levels with varying ball speeds and difficulty.
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Designed individual level leaderboards to encourage competition and replayability.
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Introduced an energy-based progression concept linked to unsuccessful attempts.
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Planned a free-to-play business model supported by advertising revenue.
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Used AI-assisted development workflows to implement and refine gameplay features.
Focus: Casual Game Design, Gameplay Mechanics, Progression Systems, Monetization, Rapid Prototyping.
Fable Fighters — Mobile Action / Co-op Game
Independent Creator | AI-Assisted Development
A mobile action game inspired by classic side-scrolling fighting games, featuring distinct playable characters, dynamic combat, and cooperative gameplay.
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Designed combat mechanics, playable character archetypes, and progression systems.
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Planned a five-region campaign featuring character development and evolving combat abilities.
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Designed a free-to-start monetization model, with an optional PLN 29.99 purchase unlocking additional content.
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Developed a social acquisition concept allowing players who own the premium content to invite non-paying friends into cooperative campaign sessions.
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Planned online and local multiplayer using a player-hosted networking architecture to reduce dedicated server infrastructure costs.
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Defined a cross-platform vision covering Android, iOS, and PC.
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Used AI coding agents to organize development tasks, support implementation, and iterate on game mechanics.
Focus: Action Game Design, Multiplayer Concepts, Player Progression, Product Strategy, AI-Assisted Production.
Sielegion — Multiplayer Strategy Game
Independent Creator | Ongoing Development
An ambitious strategy game project focused on army composition, tactical decision-making, resource management, and competitive multiplayer systems.
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Designed interconnected gameplay systems involving unit composition, economic development, and strategic decision-making.
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Developed concepts for factions, character abilities, combat balancing, and progression.
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Created structured production plans divided into independently verifiable development stages.
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Designed systems for match replays, build history, and player-generated content.
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Explored monetization, player engagement, and long-term product development strategies.
Focus: Systems Design, Strategy Game Mechanics, Production Planning, Game Economy.
AI-ASSISTED DEVELOPMENT & PRODUCTION WORKFLOW
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Concept Development: Transforming original ideas into structured game concepts, gameplay mechanics, and production requirements.
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AI-Driven Implementation: Using OpenAI Codex to support programming, feature development, and iterative improvements.
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Production Planning: Breaking complex projects into manageable development stages with defined objectives.
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Quality Evaluation: Independently reviewing game behavior, identifying gameplay issues, and directing corrective iterations.
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Player Experience Design: Applying insights from psychology, motivation, and decision-making to develop engaging gameplay systems.
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Business Model Design: Exploring monetization strategies, player acquisition mechanisms, and operational cost optimization.
PROFESSIONAL EXPERIENCE
Direct Sales Representative
ML Power | Warsaw, Poland
September 2022 – October 2023
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Acquired individual and business customers through direct sales activities.
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Identified customer needs and presented tailored commercial solutions.
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Built customer relationships and worked towards established sales objectives.
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Developed persuasive communication, negotiation, and problem-solving skills.
Direct Sales Representative
Appeco | Warsaw, Poland
November 2021 – September 2022
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Conducted direct sales and business development activities.
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Presented commercial offers and provided product recommendations.
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Maintained customer relationships and supported sales performance.
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Strengthened communication, adaptability, and customer engagement skills.
Manager / Operations Supervisor
ZUPH Fost | Czersk, Poland
September 2016 – November 2021
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Managed employees and coordinated daily business operations.
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Organized workflows, delegated responsibilities, and supervised operational activities.
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Managed relationships with suppliers and business partners.
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Oversaw customer service, procurement, and business documentation.
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Developed practical leadership, organizational, and decision-making skills.
CORE COMPETENCIES
Game Development & Product Design
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Game Mechanics & Systems Design
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Player Experience & Motivation
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Rapid Prototyping
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Gameplay Iteration & Evaluation
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Game Economy & Monetization Concepts
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Product Vision & Production Planning
Artificial Intelligence
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AI-Assisted Software Development
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OpenAI Codex
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Structured Prompting & Task Decomposition
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Iterative AI Workflows
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AI-Driven Problem-Solving
Business & Leadership
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Analytical & Critical Thinking
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Creative Problem-Solving
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Leadership & Team Coordination
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Business Development
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Communication & Negotiation
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Adaptability & Independent Learning
EDUCATION
Wincenty Pol High School
Czersk, Poland | 2012–2016
LANGUAGES
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Polish — Native
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English — B2 (Upper-Intermediate)
ADDITIONAL INTERESTS
Psychology & Human Behaviour — Three years of independent study focused on motivation, decision-making, and behavioural patterns.
Creative Writing — Developing an original novel since 2023, strengthening written communication, storytelling, and the ability to articulate complex ideas.
Athletics — Sprinting, long jump, and shot put; developing discipline, resilience, and goal-oriented performance.
