Character Design

Character design works out who a figure is before anyone models it: silhouette, proportion, costume and the details that say something about the character without a line of dialogue.

The craft is visual storytelling under constraints. A character has to read at the size players see them, stay recognisable in motion, and be distinguishable from everyone else on screen, which is why silhouette comes before detail. Costume, wear, posture and colour then carry the role, the culture and the history of the figure.

Production requirements shape the work from the start. A design has to be buildable in the project's style and budget, rig and animate without falling apart, and hold up across the expressions and outfits the game will need. Exploration is broad at first and narrows through review.

Concept Art is the wider discipline this belongs to, and 3D Art builds the result. Character design is the part that decides what the figure is.

Where these positions are: Montpellier (1), Stockholm (1)

Character Design experts (3)

pote to

2D Art director

Senior

Fedor Zaplatin

2d Artist/Concept Artist/2d Animator

Germany, Senior, €1900/mo
All talent for Character Design
Expired job listings (1)

These positions are no longer available. They are listed here because they show which studios hire in this field – the listings themselves are still readable.