C#
C# is the language of Unity gameplay code and of a large share of the tooling built around game production.
In games, C# shows up in two places. The first is Unity: gameplay systems, editor extensions and the whole scripting layer of a project are written in it, and performance work there means understanding garbage collection, the job system and where the engine boundary costs time.
The second is tooling and services. Build tools, asset converters, internal dashboards and backend services are often written in C# because the team already knows it, and they run far away from any frame budget.
Adverts asking for C# usually also ask for C++ somewhere in the stack, which is the signal that engine or platform code is part of the job. Where only C# appears, the work tends to sit in Unity or in tooling around it.
Open positions for C# (66)
Senior C++ Software Engineer - Simulation & Tools
Ubisoft, Bucharest (RO)
Senior Engineer (BE)_MONOPOLY GO!
Scopely, ES - Barcelona (ES)
Backend Developer
40h/week
Game Security Programmer [Game Security] (F/M/NB)
Ubisoft, Saint-Mandé (FR)
Director of Engineering
Zynga, Barcelona (ES)
Senior Quality Engineer - MONOPOLY GO!
Scopely, ES - Barcelona (ES)
UI Scripter Intern
Electronic Arts, Guildford (GB)
UI Programmer
40h/week
Software Engineer Intern - Tools
Electronic Arts, King's Lynn and West Norfolk District (GB)
Senior Software Engineer (Match AI & Simulation)
Sports Interactive, London (GB)
AI Programmer
40h/week
Senior/Expert Tech Programmer
Anshar Studios, Katowice (PL)
Mid Unity Developer
Magic Media (Starloop Studios), Lleida (ES)
Internship Software Engineer
HandyGames, Giebelstadt (DE)
Software Developer
40h/week
Staff Software Engineer
Scopely, ES - Barcelona (ES)
Software Developer
40h/week
