C#
C# is the language of Unity gameplay code and of a large share of the tooling built around game production.
In games, C# shows up in two places. The first is Unity: gameplay systems, editor extensions and the whole scripting layer of a project are written in it, and performance work there means understanding garbage collection, the job system and where the engine boundary costs time.
The second is tooling and services. Build tools, asset converters, internal dashboards and backend services are often written in C# because the team already knows it, and they run far away from any frame budget.
Adverts asking for C# usually also ask for C++ somewhere in the stack, which is the signal that engine or platform code is part of the job. Where only C# appears, the work tends to sit in Unity or in tooling around it.
Open positions for C# (66)
Technical Team Lead / Lead Engineer
Twin Harbour Interactive, Hamburg (DE)
Team Lead
40h/week
Automation QA Lead
Aristocrat, London (GB)
QA Tester
40h/week
3D Principal Artist - FTC 9 Months
Story Toys, Dublin (IE)
Principal Systems Designer (Factory Game, Unreal Engine)
tobspr Games, München (DE)
Senior UI Technical Artist
Sharkmob, Malmö (SE)
Technical Artist
40h/week
Game Level Designer
Tripledot Studios, Dallas (GB)
Level Designer
40h/week
Technical Interface Designer @ EA Sports FC
Electronic Arts, Bucharest (RO)
Studio Technical Director
Sumo Digital, Royal Leamington Spa (GB)
Technical Lead
40h/week
Senior Unity Engineer (Full-Stack)
Devoted Studios, (ES)
Full-Stack Developer
40h/week
Senior Unity Developer (f/m/d)
Ten Square Games, Wrocław (PL)
